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#Age of conan map sizew manuals
The rationale is for nations that received little to no attention, are given more detail in the individual nation manuals and maps. Many kingdoms and provinces are taken directly from things like comics, such as Conan the Barbarian, and The Savage Sword of Conan. Hyborian War is set very much in the Conan universe, but includes many third party sources beyond the main work done by Robert E. Given this age, different fan sites have hosted private communities to help organize games, as well as help new players understand their nation. Hyborian War was first published in 1985, and can still be played up to this day (2021).
As an event that can occur in any players nation, Conan in his usual ways can cause either great ruin or fortune for the player, provided you don't directly antagonize him. On one final note, Conan is present in the game. An example given by RSI "Cimmeria and Stygia is acceptable, Cimmeria and Shem is not". The only caveat to this advantage is that the allied players must be separated by at least 3 nations. Most games will be played against strangers across the nation, but with this the player nations are allied in their game against said strangers, (or potentially betray one another). Note that Hyborian War can be played with multiple people at once, as up to 3 players can participate in the same game. Players however must take care to familiarize themselves with their nation, as laying trade routes, knowing troop composition, and the terrain of your potential conquests will either hinder or aid their chance at winning. For subtle actions, diplomacy between nations is possible, as well as subterfuge (spies and assassins). Hyborian War allows direct actions for players to win the game, such as sending armies to neighboring provinces, and hostile spells to cause general chaos. In short, Hyborian War by its nature is a slower paced game, but with that slowness comes a depth of mechanics. Note, that players have other game material, such as maps and manuals to help inform tactical decisions. Included with the report is another command sheet (for players to follow up their plans) as well as an order form to continue playing the game, with certain payment plans. The company, dependent on the size of the game (number of players) and the distance of the sender will see the players receiving mail within either a week or a month, with the outcome of their decisions. Following a list of commands and a choice of characters to give these commands to, players write down their orders and mail it to the company (RSI). Some are more famous Kingdoms, such as Aquilonia, Stygia, and Cimmeria, while others are more obscure, and potentially more challenging. Each player takes control of a nation in Hyboria.