To the right of the text “Axis (X, Y, Z)” are buttons to select geometry to control the directions for these actions. You have options for installing and removing components, screwing and unscrewing fasteners or maybe having a component highlight in your animation.Īny “motion” animation from the Animation Library needs the user to define an Axis for Translation and Rotation, depending on the animation selected. It resides in the Workshops Pane and contains a few pre-built animation “macros” that make it easy to add special effects to your animations. So now that you have a few thousand undo steps to work with, on to the Animation Library. I typically add a few zero’s and setting on 2000 undo steps. The Help file states that larger values will consume more memory, but I have used numbers in the thousands for years and never notice any ill effects.
You can fix this by going to: File, Preferences, General, Undo history size and type in a nice large value. Out of the box the Undo history is only 20 and I can run out of that many undo’s by editing a single annotation. Below are a few tips that came out of these conversations.īefore I get into any tips about the Animation Library, I have the most important Composer tip of all. I’ve recently received a few questions about animation and the Animation Library in SOLIDWORKS Composer and since I don’t receive many animation questions in Composer, I thought I would share them.